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HaxenFilp
I go by sinco now

Sinco @HaxenFilp

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Joined on 3/2/24

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HaxenFilp's News

Posted by HaxenFilp - 6 days ago


this is the lonest it's taken me to cancel a haxeflixel project (i think)


[no image cause ng is apparently a hater of it and i just keep getting failures]



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Posted by HaxenFilp - 6 days ago


BOOM!
THE MOD IS DONE AND I DIDNT CANCEL IT!
LETS FUCKING GO BABY!



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Posted by HaxenFilp - 7 days ago


Based of this.
I am going to be making a mod that (hopefully) fixes minecrafts progression!
Starting from the Wood to Iron progression.
See you then!



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Posted by HaxenFilp - 7 days ago


Okay so on PostyBirb
"Notification" is basically a community post on youtube. (youtube support when my community tab is deader than my Twitch)
so yeah thats cool.
So I guess i can do this now.
Noice
hehehehehehehehehehehe.
uhm.
Yeah.
Thats it.



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Posted by HaxenFilp - 7 days ago


I dont know how this works and so im just testing.



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Posted by HaxenFilp - 1 month ago


Yo!

I've lost my Creative urge on several occasions!!

Please give me some animation ideas if you can!!


Keep it simple, please.


2

Posted by HaxenFilp - November 4th, 2024


Hello World We are Back!

Hello everybody! Did you miss us?

Well don't worry! We are back and we are alive!

Actively working on the game too. Slower than last time but we're getting there!

Now let's talk about some stuff relating to the game!


Update Workings

Updates now work in a queue and we work on them at the same time, just some takes priority over others, y'know?

But yeah, it's like...


Update A - we workin on it

and Update B - we workin on it


if Update B is done first

it just sits in the background

waiting to be enabled and probably

get quality of life additions because why not y'know?


and yeah thats basically it.


Scratch Version

Scratch version loses support by v0.8.

That will be the last version that has a scratch version

because we want to expand our scope beyond the limitations 

scratch forces upon us.


Also I wanna use JSON files for shit and fix the file size.

Seriously the file size is going to be an issue so

I wanna get to v0.8 A.S.A.P.


Roadmap

I made a roadmap :D

iu_1296348_21290900.webp

lets do a quick summary


v0.7.x - QOL Stuff

v0.8.x - Scratch Support stops. We get medals, bigger team, no idea on the comic thing.

v0.9.x - Reworks.


and that's your roadmap for today. He he.


1

Posted by HaxenFilp - May 26th, 2024


What Happened: Where did we go

It's simple, we all lost interest in personalities until recently, we tried working on it in April but no one was talking in the discord, so the project just faded into obscurity, the original plan was a FNF Level, a Lore Based level (still got implemented) and a level in Philly (probably another FNF one let's be honest)


And until now in May personalities was just a dead game, but now we are working on the game and working on it as hard as we can, (mostly), and lemme tell you what we have been working on has been kicking my a@#! It's got a bunch of art and it changes the type of gameplay! Instead of platforming its just [std::string::replace]

iu_1210713_21290900.webp


Demo

Yes indeed Personalities will have a demo, in fact it is a demo, as of May 26 any version before v1.0.0 is a demo version of Personalities


New Team Member

New Team member! Say hello to Logan Animations as an Artist/Animator, so far as I write this there is no project for them to work on


Basic Release Plan: demo 0.6.x to v1.0

wanna know a rough estimate for version release? sure!


demo 0.6.x - sometime may-June

demo 0.7.x - June

demo 0.8.x - July

demo 0.9.x - august

v1.0.x - September-October


there are specific but rough plans for these releases, but I'm gonna wait until I share all that.


Medals

I won't get into detail for this but most of them right now are for beating levels

the medals will be unlocked based on certain things you done, like any normal one,

there aren't many right now because ideas are low so yeah, if the update releases

soon there probably wont be many medals


iu_1210712_21290900.png